Posted 20 hours ago

YU-GI-OH! Darkwing Blast (DABL)

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If your opponent activates a Spell Card or effect, and you control a "Kashtira" monster: You can target 3 cards in your opponent's GY; banish them, face-down. During your opponent's turn (Quick Effect): You can target 1 EARTH monster in your GY; Special Summon it. The player who Summoned it cannot Special Summon from the Extra Deck, while it is face-up in the Monster Zone. Make sure to grab your “Blackwing” cards from Legendary Duelists: Season 2 and Legendary Duelists: White Dragon Abyss to get your “Blackwing” Deck ready for action. If a monster(s) on the field is destroyed by battle or card effect and sent to the GY, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field.

If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Dragon monster from your Deck or GY to your hand, except "Bystial Magnamhut".When your opponent activates a card or effect that includes an effect that Special Summons a monster(s) (Quick Effect): You can negate the activation, and if you do, destroy it, then, send 1 "Tearlaments" card from your hand or face-up field to the GY.

You can reveal this card and 1 Fiend monster in your hand; Special Summon 1 of them and discard the other. If this card is sent from the field to the GY: You can target 1 Special Summoned monster your opponent controls; send it to the GY. If this card is sent to the GY as Synchro Material: You can target 1 Fish monster in your GY; banish that target, then you can add 1 Fish monster with an equal or lower Level from your Deck to your hand. Must be either Synchro Summoned, or Special Summoned from your Extra Deck by banishing 1 Tuner Synchro Monster and 1 "Black-Winged Dragon" from your face-up field and/or GY. You can target 1 Fiend monster in your GY, except "Muckraker From the Underworld"; discard 1 card, and if you do, Special Summon that monster, also you cannot Special Summon monsters for the rest of this turn, except Fiend monsters.If this card is Special Summoned, you can (except during the Damage Step): Immediately after this effect resolves, Synchro Summon 1 Fish Synchro Monster using this card you control. During your Main Phase: You can banish all monsters on the field, then Special Summon as many monsters as possible that were banished by this effect, to their owners' fields, face-up, or in face-down Defense Position. If this card is Special Summoned by the effect of a "Dracoslayer" card, or Pendulum Summoned: You can add 1 Field Spell from your Deck to your hand, then discard 1 card.

You can banish 1 "Vernusylph and the Flower Buds" from your hand or GY; Special Summon 1 "Vera the Vernusylph Goddess" from your Deck. You can only use each of the following effects of "Lady Labrynth of the Silver Castle" once per turn. Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing the above cards you control. If a Beast, Beast-Warrior, or Winged Beast monster is Special Summoned to your field (except during the Damage Step): You can target 1 of your banished "Tri-Brigade" monsters; add it to your hand. When this card destroys a monster by battle and sends it to the GY: You can banish 1 "Blackwing" monster from your GY or face-up field, except the destroyed monster; Special Summon the destroyed monster to your field in Defense Position.

This 100-card set lets you take to the skies with new cards for Crow’s renowned “Blackwing” strategy from Yu-Gi-Oh! When a Normal Trap Card is activated (Quick Effect): You can Set 1 Normal Trap with a different name directly from your Deck. Introduces new members/support for the " Archfiend", " Bamboo Sword", " Blackwing", " Branded", " Dinomist", " Dracoslayer", " Dracoverlord", " Fur Hire", " Igknight", " Labrynth", " Majespecter", " Naturia", " Ninja", " Ninjitsu Art", " Pendulum", " Prediction Princess", " Runick", " Scareclaw", " Spright", " Springans", " Tearlaments", " Tri-Brigade", " Vaylantz", and " Vernusylph" archetypes, as well as the Adventurer, From the Underworld, and Martial Art Spirit series.

During the Main Phase (Quick Effect): You can Fusion Summon 1 Level 8 or higher Fusion Monster from your Extra Deck, using monsters from your hand or field as material. If your opponent Normal or Special Summons a monster (except during the Damage Step): You can Special Summon 1 "Naturia" monster from your GY. If this card on the field is destroyed by battle or card effect: You can Special Summon 1 "Dracoslayer" or "Igknight" monster from your Deck, except "Ignis Phoenix, the Dracoslayer", and if you do, it is treated as a Tuner. If this card is Tributed and sent to the GY: You can Special Summon this card in face-down Defense Position. Shuffle 2 of your "Blackwing" monsters (1 Tuner and 1 non-Tuner) that are banished and/or in your GY into the Deck/Extra Deck; Special Summon 1 "Blackwing" Synchro Monster or "Black-Winged Dragon" from your Extra Deck whose Level equals the total Levels of those 2 monsters.You can reveal 1 card in your hand that mentions an "Adventurer Token"; add 1 Spell that mentions an "Adventurer Token" from your Deck to your hand, except a Normal Spell. At the end of the Damage Step, when this card or your Pendulum Monster battles an opponent's monster, but the opponent's monster was not destroyed by the battle: You can destroy that opponent's monster. If your opponent controls a card: You can Set up to 1 "Ninja" monster, and up to 1 "Ninjitsu Art" Spell/Trap, except "Ninjitsu Art Notebook of Mystery".

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