Jolly Thinkers PJOL01 Deception: Murder in Hong Kong, Mixed Colours
About this deal
Adding to the mayhem are powerful abilities unlocked by passing fascist policies that can lead even a liberal president down a dark path “for the greater good”.
Each player's role and team are randomly assigned at the start of play and include the unique roles of Forensic Scientist, Witness, Investigator, Murderer, and Accomplice.This gives the witness the tricky job of leading investigators towards the murderer while not giving themselves away. I’ve played it easily over 100 times and got to the point where people were attempting triple-bluffs with two different friend groups. Once discussions have ended, each investigator can make a presentation of their theory when playing Deception. In the game, players take on the roles of investigators attempting to solve a murder case – but there’s a twist. Each round, the forensic scientist can use one more clue card, and each player gets 30 seconds to put forward their arguments.
Three teams are competing for the title of fastest gun in the West: a sheriff with deputies, outlaws who want to bring down the sheriff and ruthless renegades who just want to be the last one standing. They choose one red and one blue card in front of another player and tell the story of how the murder went down. I suppose it forces people to contribute, which might help bring shy players more into the game, but it seems rather arbitrary and ends up creating more awkwardness rather than less.
Put out the ‘cause of death’ tile and the four location tiles, before putting the remaining tiles face-down in a draw pile. There is an alternate rule-set however, in which one player is a traitor secretly working to defeat the knights. This is a very direct sequel to the first scenario, featuring many of the same cards, and another Villain drawn from the. Either it’s the correctly accused murderer trying to direct the light of inquiry on to someone else or it’s a falsely accused investigator trying to reflect it onto the person they think is the murderer. But more often than not you’re simply wrong, and the whole table breathes a sigh of frustration (and one person a sigh of relief) as you’re relegated to the unemployed men and women standing outside the police station, yelling about ants.
When you take your guess at the killer card combination, if you get it wrong, you need to give up your badge. It can’t be X because Y’ rather than ‘Well… maybe he wants us to think about the colour of the water?I said at the start of this review that out of Dixit, Mysterium and Deception it’s this one I like the most. Werewords A surprising direction for the Werewolf series, but it works This word game is a little like classic werewolf, but with a more esoteric goal. I might experiment with the accomplice role, even at lower player counts, to try to introduce more trickery and deceit. Deception plays like a streamlined version of Mysterium, which in turn plays like an overly bureaucratic version of Dixit.