Posted 20 hours ago

Resist! by 25th Century Games, a Solitare Game

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Maqui cards have special powers which are activated if played in a particular phase, and some of those powers can be utilized in either phase.

On a final note the card quality is not great either. With production values at the point that they are now, a game can really be let down by mediocre components and I fear that this one may do. This game is purely cards and therefore I feel that a little more could have been done to ensure that the cards themselves were of a good quality. If you look at the Omniverse games as a comparison, the card quality in those are very good! Final Thoughts In short, the Maquis were loyalists to the Republic who continued a guerilla war against Franco from the late 1930s into the early 1960s. Experiences during World War II waging a guerilla war in southern France to thwart the Nazi occupation there helped to train and organize the Maquis, leading to the greatest amount of activity following the close of the war. Robberies, sabotage, assassinations… all were a part of the efforts devoted to undermine the regime. Finally, the scenario book does offer a way to link three era-specific scenarios together into a campaign… but I’m leaving that until I feel a little more competent at the basic game. Over a series of rounds, you undertake increasingly difficult missions, and completing missions earns you the points needed to win. Failing to defeat missions and enemies may cause you to lose. At the end of each round, you must choose whether to end the resistance or risk it and take on another mission. I’m 5 plays in – three using the basic game rules and two with scenario rules. So far, I’ve only managed to have a minor victory in a single game. (Let’s be clear – this is what happens when you put a risk-taking maniac in charge of the resistance who sends out his Maquis one time too many… or is successful at completing missions but manages to get a bunch of civilians killed.)If you were successful in the mission, the fourth and final phase begins. This is called Recover. Here you clean up your played cards, draw a new hand, and make one final end-game determination before the next round – if you have a full hand of spy cards (you start with three, but more can be added throughout the game), you lose. Resist! takes up a bit of table space, but thankfully it plays in a short amount of time. Game Experience: It's always an excellent service with brilliant products at a very competitive price - will use again! Resist! is a solo hand management card game that plays in approximately thirty minutes. Designers Trevor Benjamin and David Thompson, of Undaunted fame, as well as designer Roger Tankersley, pay tribute to this spirit of resistance. It’s published by 25th Century Games and features illustrations from Albert Monteys. Gameplay Overview:

This is what makes Resist! exceptional. The cards themselves are not complicated and the gameplay is easy to understand. Yet each and every moment of the game is saturated with decisions on when and how to play your cards for maximum effect, how to get the most information for the least investment, and most importantly when to cut your losses. There are times when you realize too late that a Mission is out of reach and all you can do is try to mitigate the damage. Civil Service Final Score: 3.5 stars – A brutally punishing solo experience showcasing tight hand management with a focus on toppling a rising regime. Show your love for Meeple Mountain and for your favorite hobby all in one great tshirt. The Meeple Mountain Gaming… Read more… Overall I love the decision making in Resist! The decisions on whether to use the Hidden or the Revealed side of your character and then, at the end, whether you are going to push on and try and get a new high score or whether you are going to call it quits where you are. All of these aspects make me want to keep playing this game more and more. What Is There To Dislike There is one misprinted card in the original version – Adolfo’s hidden side should be a zero value rather than 2. As is, Adolfo is being played by A. Schwarzenegger in “Commando”. (It’s a joke; you have permission to laugh.)Content Creator Submission Form – Are you a content creator who wants to be added to our searchable database? Complete this form and your profile will be viewable by our visiting publishers and the public.

Basically, stop before something horrible happens… then figure out your score. Defeating all ten missions is an Epic Victory – I figure that is likely to happen just after Hell freezes over for me. Right now, I’m aiming for just a plain old “Victory”. Resist!is a fast-playing, card-driven solitaire game in which you take on the role of the Spanish Maquis, fighting against the Francoist regime. Over a series of rounds, you undertake increasingly difficult missions, and completing missions earns you the points needed to win. Failing to defeat missions and enemies may cause you to lose. At the end of each round, you must choose whether to end the resistance or risk it and take on another mission. Resist! is a solitaire card game where you fight against the Francoist regime through different missions. You lead a group of brave Maquis determined to accomplish these missions, defeat enemies, and protect civilians. Some 40+ years and a couple of thousand different games played later, I don’t really qualify as a wargamer any more. While I love Memoir ’44, my “war games” have a lot less small cardboard chits and a lot more plastic miniatures… and no CRTs. (That’s “Combat Resolution Table” to the those of you uninitiated in the world of war games.)

FLGS and Game Café Locator – Use our game store and board game café search tool to find local games In case it isn’t obvious: I think Resist! is an incredible game, a clever and taut design that captures the theme well. While many solo players don’t care for beat-your-own-score modes, it works for me here since there is a clear threshold for victory at baseline. For those looking for a long-term challenge, there’s a set of 8 scenarios to play as well as a campaign mode that links them all together. The scenarios and campaign do not introduce any new cards or major rule changes, though, so they’re mostly similar to the standard game. The interior of the box leaves something to be desired, as it’s way too empty and the cards don’t fit particularly well. Resist! takes place over a series of rounds with a simple phase structure. It features two distinct options for play. First, players can choose a beat-your-highest-score game. For those who prefer a different approach, you can dig into the scenario book for eight standalone scripted games, as well as an additional three historic scenarios.

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